Mind Reading is on the Market – Los Angeles Times

Monday, August 9th, 2010

Shan Li
Los Angeles Times

“An array of new consumer products — including electronics, toys, medical devices and smart-phone apps — are designed to be operated by mental power.

Two games, which flew off the shelves last Christmas season, are based on technology that reads brain waves, similar to electroencephalograph — or EEG — machines used to diagnose brain disorders.”

http://www.latimes.com/business/la-fi-mind-reader-20100808,0,5714163.story?page=1

ThinkContacts

Wednesday, August 4th, 2010

“ThinkContacts is a mobile application developed for the Maemo platform using Qt. ThinkContacts allows the user to select a contact from the phone’s address book and make a phone call by only using the brain’s activity. It is explained and demonstrated in this video using a Nokia N900 and a NeuroSky Mindset headset.”

Brainwave-Controlled Games and Applications Designed for Use at 35,000 Feet Are Big Hit at On the Wings of Innovation Aerospace Conference

Thursday, July 22nd, 2010

“”It’s time that in-flight entertainment does more than simply distract you,” says InteraXon CEO Ariel Garten. “We created experiences that offer value even after the flight is over.” The system includes a NeuroSky MindSet and applications by InteraXon, including a meditation trainer that helps travelers relax and an EEG golf trainer that improves concentration, focus and even their golf game. ”

http://sg.finance.yahoo.com/news/BrainwaveControlled-Games-and-iw-307720542.html?x=0

On Mind-Expanding Games And Android

Thursday, July 22nd, 2010

Tuesday, July 20, 2010, 5:00am PDT
Silicon Valley Business Journal

“One of our 2009 emerging tech award winners, NeuroSky, which developed software using brain power concentration received $11.8 million in funding last month. It is one of those products with a business model that can expand way beyond its initial purpose — fun and games.”

http://www.bizjournals.com/sanjose/blog/2010/07/on_mind-expanding_games_and_android.html

Mind Games: Will NeuroSky Power the Thought-Controlled Consoles of Tomorrow?

Wednesday, June 23rd, 2010

“NeuroSky, as well as having a slightly ominious sci-fi-ish name, has just succeeded in raising nearly $12 million in funding to develop its business. What’s its business? Also very cool and sci-fi-ish: Brain sensors for mind-controlled games.
Remember that mind-controlled game from Mattel–Mindflex–that hit the news last year, with all sorts of references to the Force and so on? It’s powered by some NeuroSky sensors. The technology is an advance on the sort of tech used for decades to perform electroencephalography, medical measurements of the electrical behavior of the brain. NeuroSky’s been working on the science since its inception in 2004, and had been working from its previous venture funding of just $6.8 million, and sales of its MindSet product. The new venture round was uncovered by the folks over at VentureBeat, and it reveals that NeuroSky’s just added $11.8 million to its coffers.”

Kit Eaton
Fast Company
June 22, 2010

http://www.fastcompany.com/1662632/neurosky-mind-reading-mind-flex-games-control-brainwaves-sensors

La société NeuroSky propose de contrôler les jeux vidéo par la pensée

Monday, June 21st, 2010

MAGAZINE – INTERNET ET HIGH-TECH sam 19 juin, 9:14
“A l’heure où les géants des jeux vidéo se livrent bataille autour du contrôle gestuel en multipliant les accessoires, la société américaine NeuroSky veut aller encore plus loin avec un casque muni d’un capteur cérébral permettant de jouer directement avec la pensée.

NeuroSky a présenté son dispositif, baptisé “MindSet”, cette semaine à Los Angeles, lors du salon des jeux vidéo Electronic Entertainment Expo (E3).”

-AFP

http://www.rtlinfo.be/info/magazine/internet_et_high_tech/717542/la-societe-neurosky-propose-de-controler-les-jeux-video-par-la-pensee

NeuroSky推廣以念力玩遊戲

Monday, June 21st, 2010

“(法新社洛杉磯18日電) 專精腦波量測技術的矽谷新創公司「神經天空」(NeuroSky),希望大家開始用大腦玩遊戲。在本週美國年度電子娛樂展(ElectronicEntertainment Expo,3E)上,該公司向電玩巨擘展示,能超越動作感應控制器,充分利用心靈力量。”

http://tw.news.yahoo.com/article/url/d/a/100620/19/27rq3.html

Mental Note: An EEG musical instrument – Make Magazine

Wednesday, May 26th, 2010

“Hunter Scott, a student at Georgia Tech, discovered a serial out on a Star Wars Force Trainer EEG toy, so he decided to make it into a musical instrument. When activated, the electroencephalography-driven toy plays a variety of samples depending the readings from the alpha and beta brainwaves.”

http://blog.makezine.com/archive/2010/05/mental_note_an_eeg_musical_instrume.html
http://hscott.net/projects/mentalnote/

How to Hack Toy EEGs – Frontier Nerds: An ITP Blog

Monday, May 3rd, 2010

“Arturo Vidich, Sofy Yuditskaya and Eric Mika deconstruct several NeuroSky products and offer insights into how they run. Tests results, unabashed commentary and microprocessor hacks underscore the creativity in the BCI field.”
http://ericmika.com/itp/brain-hack

Mind Over Matter – IEEE Spectrum

Monday, May 3rd, 2010

“The MindSet is being deployed in studies that attempt to improve the focus of children with attention-deficit, sleep, and post-traumatic stress disorders, as well as the memories of patients with Alzheimer’s disease. It may soon be used in the automotive and medical industries.”

http://spectrum.ieee.org/geek-life/tools-toys/mind-over-matter

IEEE Spectrum May 2010

楊士玉 簡單創商機

Tuesday, April 27th, 2010

楊士玉 簡單創商機

http://udn.com/NEWS/FINANCE/FIN12/5559495.shtml

Intel debuts mind-reading brain scans in NYC

Tuesday, April 20th, 2010

“Similar technology is already available, like that from California company NeuroSky that can turn brainwaves and emotional states into actions. So far, it is being used in several games that let a player wearing a headset to use the power of thought to control a fan, move a ball around an obstacle course, play mental tug of war or blow stuff up.”

http://www.nydailynews.com/money/2010/04/08/2010-04-08_mindreading_brain_scans_debut_in_nyc.html

Neurosky und das Spiel mit den Gehirnwellen

Monday, April 19th, 2010

Der Kampf gegen ein Dutzend Monster ist überstanden, der Spieler steht als Sieger auf dem Schlachtfeld. Ist es jetzt besser, ihn noch vor eine letzte Herausforderung zu stellen – oder wäre jeder weitere Gegner einer zu viel? Diese Entscheidung könnte künftig nicht mehr allein der Gamedesigner für alle Spieler fällen, sondern intelligente Technik könnte individuell auf jeden einzelnen Nutzer eingehen und dessen Stress- oder Entspannungslevel berücksichtigen. Als denkbare Datenbasis dienen Gehirnströme, wie sie unter anderem das Unternehmen Neurosky mit seinen Sensoren messen kann.

http://www.golem.de/1004/74540.html

Mind-Control & the Future of Gaming

Wednesday, March 31st, 2010

“Showing off the latest in mind-controlled gaming technology, NeuroSky returns to the Game Developers Conference (GDC) in 2010 to let YOU put it to the test. If you’re headed to GDC, be prepared to wait in lines that will make the DMV look convenient.”

http://www.girlgamer.com/zine/article/654/

19 weird — but real — gadgets – MSNBC

Wednesday, March 17th, 2010
“So you think you’re a gadget junkie? Sure, you know all about iPhones, Androids, and the most important laptop designs in history. But what do you know about weird tech?…”

msnbc.msn.com/id/35767635/ns/technology_and_science-tech_and_gadgets…

GDC 2010: Award-Winning Video Games And a Brainwave Controller – PC World

Wednesday, March 17th, 2010

“At the 2010 Game Developer Conference, we looked at Monaco by Pocketwatch Games, which was the grand-prize winner, as well as Electronic Arts’ Shank. We also demoed NeuroSky’s MindSet controller that uses brain activity to interact with games.”

http://www.pcworld.com/article/191463/gdc_2010

May the Force Be With You: Move It With Your Mind – The Huffington Post

Thursday, March 11th, 2010

A few days ago, I was introduced to Neurosky’s brain-computer interface technology. In essence, Neurosky’s unit senses brain activity noting general levels of attention and meditation. The unit then translates this activity to move objects in the real world or in a game on a computer screen. Yes, that’s right. You can finally move things just by thinking about it.

Here’s the long and short of it. The user wears a headset that looks very similar to a common pair of headphones. The technology uses what’s called electroencephalography to record brain signals. In the common medical sort, a conductive gel is used to facilitate the collection of these signals. In Neurosky’s case, they use one patented dry-active sensor for getting the job done.

http://www.huffingtonpost.com/caroline-giegerich/may-the-force-be-with-you_b_485539.html

New iPhone app taps into mind control – ABC7

Thursday, March 4th, 2010

A new iPhone application by MindGames with facial animation technology by Gizmoz and brain wave technology by NeuroSky.

http://abclocal.go.com/kgo/story?section=news/technology&id=7310098

Brain Control Technology – A New Olympic Sport? – Forbes.com

Wednesday, February 24th, 2010

‘”InteraXon is able to take what was once limited to only an exciting idea, and make it into a reality – they possess a unique and creative vision for thought-controlled technology. It is exciting for us to see a partner like InteraXon take the MindSet and develop it into applications that are well designed, easy to use and compelling to engage with,” says NeuroSky CEO, Stanley Yang.

In addition to the Bright Ideas display in the Winter Olympics, athletes in the upcoming Summer Olympics are applying NeuroSky’s technology to athletic training. The United States Olympic Archery Head Coach Kisik Lee and Resident Athlete Coach Guy Krueger use NeuroSky’s technology to identify optimal thinking patterns for each of the athletes. “We are able to see how an archer thinks and from the data we can help them adjust how they think for an optimum mental state for competition,” said Coach Guy Krueger.’

http://www.forbes.com/feeds/businesswire/2010/
02/23/businesswire135814880.html

Brain Control Technology – A New Olympic Sport? Global Entertainment and Athletes Are Getting a New Edge From the NeuroSky Brain to Computer Interface Technology – CNBC

Wednesday, February 24th, 2010

‘”The NeuroSky technology has expanded the possibilities for our company – we are taking thought controlled computing to the next level – and in the case of the Bright Ideas display, to a massive scale. The NeuroSky MindSet provided us with reliable, low-cost easy-to use headset that allowed us to focus on what we think is really important — creating compelling user experiences that allow people to use this technology in new and exciting ways,” says InteraXon’s CEO Ariel Garten.’

http://www.cnbc.com/id/35553499

Heading to the Olympics? Don’t Leave Without Controlling the CN Tower’s Lights With Your Mind – PopSci

Friday, February 12th, 2010

Participants wearing a headset in Vancouver will be able to see the monuments via video link. Changes in their brain wave patterns will be sent instantly over the Web to manipulate the lights in Ontario more than 2,000 miles away.

http://www.popsci.com/gadgets/article/2010-02/vancouver-olympics-will-host-largest-thought-controlled-computing-installation-ever

Tech firm InteraXon to Transmit Brain Waves Across Canada – gizmag

Wednesday, February 10th, 2010

“If you’re attending the Winter Olympic Games in Vancouver, British Columbia this month, you’ll have the chance to transmit your brain waves across Canada.”

http://www.gizmag.com/interaxon-bright-ideas-demo-winter-olympics/14098/picture/109942/

The Future of Brain-Controlled Devices – CNN

Monday, January 4th, 2010

“The headsets used in both games were designed by the California company NeuroSky. Its corporate partners are working on games that help Alzheimer’s patients improve memory techniques, teach concentration skills to kids with ADHD and let stressed- out CEOs work on relaxing.”

http://www.cnn.com/2009/TECH/12/30/brain.controlled.computers/index.html

Brainwave toys are back – Boing Boing

Friday, October 30th, 2009

http://www.boingboing.net/2009/10/30/brainwave-toys-are-b.html

“NeuroSky’s own standalone brain-measurer is twice the price of OCZ’s, but looks comfier and is bundled with fun extras. Built into a set of BlueTooth headphones, it comes with a package of games and brainwave visualizing software.

The included Adventures of Neuroboy, for example, offers various scenarios requiring the use of telekinetic powers to progress. Back-of-the-box bullet points include “Throw benches around” and “Set cars on fire.” “

Australian University ADHD Innovation

Thursday, October 29th, 2009

Australian university ADHD innovation licensed to Neuro Cognitive Software Pty Ltd
Monday, October 26, 200

“New software developed by researchers at the University of Wollongong, which has shown to benefit children’s cognitive skills and behaviour, has been licensed to Australian company Neuro Cognitive Software Pty Ltd.

The novel training system was developed by Dr Stuart Johnstone and Associate Professor Steven Roodenrys at UOW’s School of Psychology.

The system comprises software that helps children improve their attention, memory and impulse control skills and is used in conjunction with a NeuroSky Mindset (worn by children), which allows for EEG data to help monitor and improve cognitive training outcomes.”

Neuro Cognitive Software is part of the NeuroCog Research group: http://neurocogsoftware.com/research.html

Berkeley Play Digital Media Conference

Thursday, October 15th, 2009

Come visit us at UC Berkeley’s Haas School of Business on October 17, 2009.

“The >play conference is organized and led by the members of the Berkeley Digital Media & Entertainment Club (DMEC), which is an organization of MBA students interested in understanding, exploring and anticipating business opportunities found at the nexus of technology, media and entertainment.”

New Mind Control Toy has Silicon Valley Roots – CBS5

Monday, September 28th, 2009

New Mind Control Toy has Silicon Valley Roots – CBS5

“A new toy called Mindflex from Mattel is a pick to be a hot seller, according to Toy ‘R’ Us.  A San Jose based firm is behind the technology.”

http://cbs5.com/video/?id=55979@kpix.dayport.com

How Tech for the Disabled is Going Mainstream – Business Week

Thursday, September 24th, 2009

How Tech for the Disabled is Going Mainstream

“Mattel is taking mainstreaming into the toy market. In October it plans to release Mindflex, an $80�game that borrows from technology used by severely disabled people to control electronic devices by channeling brainwaves via sensors. Mattel has licensed the toy’s brainwave-harvesting technology from a San Jose company called NeuroSky. To play, users put on a headband with sensors. By focusing their thoughts on motion, they can cause a motor to propel small plastic balls through a tabletop obstacle course. When they relax, the objects stop moving.”

Reena Jana
Business Week
September 24, 2009, 5:00PM EST

New Technology Closer to Harnessing Mind Power – SF Chronicle

Sunday, September 6th, 2009

New Technology Closer to Harnessing Mind Power

“Brain-control interface technology is in the midst of a big coming-out party this year as it reaches the mass market for the first time in the form of a handful of games and toys.

The Force – or at least, the ability to trigger physical actions with your mind – can now be had for a couple hundred bucks.

San Jose’s NeuroSky is leading the charge…”

Read more: http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2009/09/06/MNQQ19I31D.DTL#ixzz0Ttd9o7TP

Mind Over Matter Technology – Fox

Monday, June 8th, 2009

Mind Over Matter Technology – Fox

“A company called NeuroSky developed the brain-wave reading technology in games coming from both Uncle Milton and Mattel. It is not just about game play. The potential for educational and medical applications is amazing.”

LINK

Mind game where players use brainwaves to float ball through hoops unveiled

Monday, January 5th, 2009

“Games like Mind Flex are expected to be very successful in 2009 as the games industry becomes more on making gaming more intuitive.”

TWG News – GDC 09

Friday, March 30th, 2007