(English) Mindwave-Headset scannt Gehirnwellen
星期五, 二月 4th, 2011对不起,此内容只适用于English。
对不起,此内容只适用于English。
对不起,此内容只适用于English。
对不起,此内容只适用于English。
对不起,此内容只适用于English。
对不起,此内容只适用于English。
“NeuroSky, as well as having a slightly ominious sci-fi-ish name, has just succeeded in raising nearly $12 million in funding to develop its business. What’s its business? Also very cool and sci-fi-ish: Brain sensors for mind-controlled games.
Remember that mind-controlled game from Mattel–Mindflex–that hit the news last year, with all sorts of references to the Force and so on? It’s powered by some NeuroSky sensors. The technology is an advance on the sort of tech used for decades to perform electroencephalography, medical measurements of the electrical behavior of the brain. NeuroSky’s been working on the science since its inception in 2004, and had been working from its previous venture funding of just $6.8 million, and sales of its MindSet product. The new venture round was uncovered by the folks over at VentureBeat, and it reveals that NeuroSky’s just added $11.8 million to its coffers.”
Kit Eaton
Fast Company
June 22, 2010
http://www.fastcompany.com/1662632/neurosky-mind-reading-mind-flex-games-control-brainwaves-sensors
MAGAZINE – INTERNET ET HIGH-TECH sam 19 juin, 9:14
“A l’heure où les géants des jeux vidéo se livrent bataille autour du contrôle gestuel en multipliant les accessoires, la société américaine NeuroSky veut aller encore plus loin avec un casque muni d’un capteur cérébral permettant de jouer directement avec la pensée.
NeuroSky a présenté son dispositif, baptisé “MindSet”, cette semaine à Los Angeles, lors du salon des jeux vidéo Electronic Entertainment Expo (E3).”
http://www.rtlinfo.be/info/magazine/internet_et_high_tech/717542/la-societe-neurosky-propose-de-controler-les-jeux-video-par-la-pensee
“(法新社洛杉磯18日電) 專精腦波量測技術的矽谷新創公司「神經天空」(NeuroSky),希望大家開始用大腦玩遊戲。在本週美國年度電子娛樂展(ElectronicEntertainment Expo,3E)上,該公司向電玩巨擘展示,能超越動作感應控制器,充分利用心靈力量。”
http://tw.news.yahoo.com/article/url/d/a/100620/19/27rq3.html
“Hunter Scott, a student at Georgia Tech, discovered a serial out on a Star Wars Force Trainer EEG toy, so he decided to make it into a musical instrument. When activated, the electroencephalography-driven toy plays a variety of samples depending the readings from the alpha and beta brainwaves.”
http://blog.makezine.com/archive/2010/05/mental_note_an_eeg_musical_instrume.html
http://hscott.net/projects/mentalnote/
“Arturo Vidich, Sofy Yuditskaya and Eric Mika deconstruct several NeuroSky products and offer insights into how they run. Tests results, unabashed commentary and microprocessor hacks underscore the creativity in the BCI field.”
http://ericmika.com/itp/brain-hack
“The MindSet is being deployed in studies that attempt to improve the focus of children with attention-deficit, sleep, and post-traumatic stress disorders, as well as the memories of patients with Alzheimer’s disease. It may soon be used in the automotive and medical industries.”
http://spectrum.ieee.org/geek-life/tools-toys/mind-over-matter
“Similar technology is already available, like that from California company NeuroSky that can turn brainwaves and emotional states into actions. So far, it is being used in several games that let a player wearing a headset to use the power of thought to control a fan, move a ball around an obstacle course, play mental tug of war or blow stuff up.”
http://www.nydailynews.com/money/2010/04/08/2010-04-08_mindreading_brain_scans_debut_in_nyc.html
Der Kampf gegen ein Dutzend Monster ist überstanden, der Spieler steht als Sieger auf dem Schlachtfeld. Ist es jetzt besser, ihn noch vor eine letzte Herausforderung zu stellen – oder wäre jeder weitere Gegner einer zu viel? Diese Entscheidung könnte künftig nicht mehr allein der Gamedesigner für alle Spieler fällen, sondern intelligente Technik könnte individuell auf jeden einzelnen Nutzer eingehen und dessen Stress- oder Entspannungslevel berücksichtigen. Als denkbare Datenbasis dienen Gehirnströme, wie sie unter anderem das Unternehmen Neurosky mit seinen Sensoren messen kann.
“Showing off the latest in mind-controlled gaming technology, NeuroSky returns to the Game Developers Conference (GDC) in 2010 to let YOU put it to the test. If you’re headed to GDC, be prepared to wait in lines that will make the DMV look convenient.”
msnbc.msn.com/id/35767635/ns/technology_and_science-tech_and_gadgets…
“At the 2010 Game Developer Conference, we looked at Monaco by Pocketwatch Games, which was the grand-prize winner, as well as Electronic Arts’ Shank. We also demoed NeuroSky’s MindSet controller that uses brain activity to interact with games.”
A few days ago, I was introduced to Neurosky’s brain-computer interface technology. In essence, Neurosky’s unit senses brain activity noting general levels of attention and meditation. The unit then translates this activity to move objects in the real world or in a game on a computer screen. Yes, that’s right. You can finally move things just by thinking about it.
Here’s the long and short of it. The user wears a headset that looks very similar to a common pair of headphones. The technology uses what’s called electroencephalography to record brain signals. In the common medical sort, a conductive gel is used to facilitate the collection of these signals. In Neurosky’s case, they use one patented dry-active sensor for getting the job done.
http://www.huffingtonpost.com/caroline-giegerich/may-the-force-be-with-you_b_485539.html
A new iPhone application by MindGames with facial animation technology by Gizmoz and brain wave technology by NeuroSky.
http://abclocal.go.com/kgo/story?section=news/technology&id=7310098
‘”InteraXon is able to take what was once limited to only an exciting idea, and make it into a reality – they possess a unique and creative vision for thought-controlled technology. It is exciting for us to see a partner like InteraXon take the MindSet and develop it into applications that are well designed, easy to use and compelling to engage with,” says NeuroSky CEO, Stanley Yang.
In addition to the Bright Ideas display in the Winter Olympics, athletes in the upcoming Summer Olympics are applying NeuroSky’s technology to athletic training. The United States Olympic Archery Head Coach Kisik Lee and Resident Athlete Coach Guy Krueger use NeuroSky’s technology to identify optimal thinking patterns for each of the athletes. “We are able to see how an archer thinks and from the data we can help them adjust how they think for an optimum mental state for competition,” said Coach Guy Krueger.’
http://www.forbes.com/feeds/businesswire/2010/
02/23/businesswire135814880.html
Participants wearing a headset in Vancouver will be able to see the monuments via video link. Changes in their brain wave patterns will be sent instantly over the Web to manipulate the lights in Ontario more than 2,000 miles away.
“If you’re attending the Winter Olympic Games in Vancouver, British Columbia this month, you’ll have the chance to transmit your brain waves across Canada.”
http://www.gizmag.com/interaxon-bright-ideas-demo-winter-olympics/14098/picture/109942/
“The headsets used in both games were designed by the California company NeuroSky. Its corporate partners are working on games that help Alzheimer’s patients improve memory techniques, teach concentration skills to kids with ADHD and let stressed- out CEOs work on relaxing.”
http://www.cnn.com/2009/TECH/12/30/brain.controlled.computers/index.html
By ANNE D’INNOCENZIO
The Associated Press
Monday, November 9, 2009; 4:39 PM
http://www.boingboing.net/2009/10/30/brainwave-toys-are-b.html
“NeuroSky’s own standalone brain-measurer is twice the price of OCZ’s, but looks comfier and is bundled with fun extras. Built into a set of BlueTooth headphones, it comes with a package of games and brainwave visualizing software.
The included Adventures of Neuroboy, for example, offers various scenarios requiring the use of telekinetic powers to progress. Back-of-the-box bullet points include “Throw benches around” and “Set cars on fire.” “
Australian university ADHD innovation licensed to Neuro Cognitive Software Pty Ltd
Monday, October 26, 200
“New software developed by researchers at the University of Wollongong, which has shown to benefit children’s cognitive skills and behaviour, has been licensed to Australian company Neuro Cognitive Software Pty Ltd.
The novel training system was developed by Dr Stuart Johnstone and Associate Professor Steven Roodenrys at UOW’s School of Psychology.
The system comprises software that helps children improve their attention, memory and impulse control skills and is used in conjunction with a NeuroSky Mindset (worn by children), which allows for EEG data to help monitor and improve cognitive training outcomes.”
Neuro Cognitive Software is part of the NeuroCog Research group: http://neurocogsoftware.com/research.html “
Come visit us at UC Berkeley’s Haas School of Business on October 17, 2009.
“The >play conference is organized and led by the members of the Berkeley Digital Media & Entertainment Club (DMEC), which is an organization of MBA students interested in understanding, exploring and anticipating business opportunities found at the nexus of technology, media and entertainment.”
New Mind Control Toy has Silicon Valley Roots – CBS5
“A new toy called Mindflex from Mattel is a pick to be a hot seller, according to Toy ‘R’ Us. A San Jose based firm is behind the technology.”
How Tech for the Disabled is Going Mainstream
“Mattel is taking mainstreaming into the toy market. In October it plans to release Mindflex, an $80�game that borrows from technology used by severely disabled people to control electronic devices by channeling brainwaves via sensors. Mattel has licensed the toy’s brainwave-harvesting technology from a San Jose company called NeuroSky. To play, users put on a headband with sensors. By focusing their thoughts on motion, they can cause a motor to propel small plastic balls through a tabletop obstacle course. When they relax, the objects stop moving.”
Reena Jana
Business Week
September 24, 2009, 5:00PM EST
New Technology Closer to Harnessing Mind Power
“Brain-control interface technology is in the midst of a big coming-out party this year as it reaches the mass market for the first time in the form of a handful of games and toys.
The Force – or at least, the ability to trigger physical actions with your mind – can now be had for a couple hundred bucks.
San Jose’s NeuroSky is leading the charge…”
Read more: http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2009/09/06/MNQQ19I31D.DTL#ixzz0Ttd9o7TP
Mind Over Matter Technology – Fox
“A company called NeuroSky developed the brain-wave reading technology in games coming from both Uncle Milton and Mattel. It is not just about game play. The potential for educational and medical applications is amazing.”